Difference between revisions of "Union Artist Eclipse"

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{{Jobs_Header
 
{{Jobs_Header
 
|headerbgcolor = #2a3439
 
|headerbgcolor = #2a3439
 
|headerfontcolor = white
 
|headerfontcolor = white
 
|imagebgcolor = #2a3439
 
|imagebgcolor = #2a3439
|img = Actor.png
+
|img = Artist.png
|jobtitle = Actor
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|jobtitle = Artist
 
|difficulty = Easy
 
|difficulty = Easy
|superior = Captain and First Officer
+
|superior = Union Merchant
|duties = Pull sick pranks, play great music, and entertain the crew.
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|duties = Create works of art using your insight.
|guides = no separate guides
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|guides = [[Guide_to_Profits_ErisEn|Guide to Profiteering]], [[Free_Trade_Union|FTU Lore]]
|quote =
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|quote = "All the world's a stage, the people in it merely actors!"
 
}}
 
}}
 
<p>
 
<p>
 
==Description==
 
==Description==
The Actor is onboard the ship for.. who knows why? To piss off the crew? Entertain them? Maybe, and just maybe, to make them laugh? Nobody knows! Honk![[File:Bike_horn.png|32px]]
+
You are a creative soul aboard this vessel. You have been conscripted by the Free Trade Union to create masterful works of art to be sold for profit by them. and something about the NEV Northern Light and its doomed journey sparks the fire of creation within you. Sell your artwork to the unwashed masses, or give your work to the merchant to sell for a profit.
 +
 
 
== Duties ==
 
== Duties ==
 +
*Create works of art using your insight.
 +
*Sell your work, or give it to the merchant to sell for you.
 +
*Be in the midst of action or combat to level your insight faster.
 +
 +
== Guide ==
 +
[[File:Artist_office.jpg|thumb|left|Artist's office]]
 +
As an artist you will start with an artist bench in your office, this is the thing you'll use the most.
 +
You do not gain desires like other members of the crew. Instead, you stop gaining insight once you max out at 100 points. You can gain desires by spending this insight at your Artist's Bench to build a work of art, this art you create vary wildly in type, quality, and (most importantly, in the eyes of the Merchant) value. Artists gain twice as much insight as a normal player.
 +
If anything happens to your artist bench, you can always make a new one with the circuit board provided in the closet in the office.
 +
<br>
 +
'''How to Make Art'''<br>
 +
[[File:Artistbench.jpg|thumb|right|Artist's Bench - Where the magic happens]]
 +
To make art you will be using the artist bench, to do so, you will need to have in it 20 sheets of the following materials:
 +
<br>
 +
* Glass
 +
* Plastic
 +
* Steel
 +
* Wood
 +
* Plasteel
 +
<br>
 +
Making art will randomly consume one sheet of the materials, as well as 40-100 insight, depending on how much you want to spend.
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
'''Using the artist bench, you can get one of the following:'''<br>
 +
* Guns: You can get either revolvers or pistols, these can use some interesting ammo as: shotgun shells, .60 amr ammo, .70 ammo, grenades, rocket grenades etc.
 +
* Oddities: You can get really strong oddities with even overwhelming stats.
 +
* Tool mods: You can get tool mods with random stat bonuses.
 +
* Statues: You can get a random statue with someone's name on it.
 +
 +
== How to Play Artist ==
 
<p>
 
<p>
*Honk![[File:Bike_horn.png|32px]] You can do whatever you like, as long as it doesn't break the rules, of course. Your "office" has a variety of costumes, extra "clowny" tools, and instruments for you to serenade & entertain the crew! Of course, one must remember, to be a good actor, is to be an ENTERTAINING actor. Being a clown might be amusing for you, but after the 33rd slip, the crew wouldn't find you very amusing at all. Try to break the norm - play a perfectionist actor, one who must completely immerse himself in the characters he plays, sometimes playing them off-stage on accident. Or an entitled one, that, no matter the quality of his plays, thinks that he is above the rest of the crew and is gifting them with his unmatched and exquisite acting skills.
+
[[File:Insighttt.jpg|thumb|left|Alcohol, cigarettes,  and drugs]]
<p>
+
At the start of the round you should secure materials for the artist bench. To gain insight to make art you might want to get drugs, alcoho and cigarettes. A more effective tactic is also hitting yourself by pulling punches, but do be careful because doing that will decrease your sanity and you might get a breakdown.
*Honk![[File:Bike_horn.png|32px]] Remember that there are always [http://wiki.cev-eris.com/index.php/Roles_ErisEn#Ironhammer_Security certain][http://wiki.cev-eris.com/index.php/Captain_ErisEn people] who won't always appreciate your acts or jokes. There are definitely [http://wiki.cev-eris.com/index.php/Roles_ErisEn#Command some] people who won't enjoy being the butt of the joke. Try to avoid these people in general, as they are most likely trying to jettison you out of the ship.
+
Once you make art, you will also gain a personal objective in the Notes tab, you can choose to complete them in order to gain insight.
<p>
+
After all of this you can start selling your art by either selling it at the union desk or even exporting it (although exporting it will give a random price).
== Tips ==
+
 
<p>
+
<br><br><br><br><br><br><br><br><br><br><br><br><br><br>
*Avoid Ironhammer. Avoid all Ironhammer personnel. Do not enlist or be commissioned in any Ironhammer branch. If you see Ironhammer personnel. Run. Because it's your ass on the line when you are in the same vicinity as Ironhammer. Punching bag, shooting target, whatever they might use you as, it's not going to be pleasant. Because if there's one thing that Ironhammer hates. It's minimum wage clowns.[[File:Bike_horn.png|32px]]
+
 
<p>
 
*Like the assistant, this role is particularly good for gimmicks. Most people neglect the fact that they are ''actors'' and instead try to be a shitter clown that does nothing but slip people. Play in movies, make episodic shows, etc.. Your freedom here is almost unlimited! [[File:Bike_horn.png|32px]]
 
<p>
 
*Disregarding the tip above, the clown PDA found in your office stuns for significantly longer than the standard issue banana you are assigned with. [[File:Bike_horn.png|32px]]
 
<br><br>
 
 
{{Positions}}
 
{{Positions}}

Latest revision as of 12:32, 5 July 2021

Artist
Artist.png
Artist
Difficulty: Easy
Superior: Union Merchant
Duties: Create works of art using your insight.
Guides: Guide to Profiteering, FTU Lore
Quote: "All the world's a stage, the people in it merely actors!"

Description

You are a creative soul aboard this vessel. You have been conscripted by the Free Trade Union to create masterful works of art to be sold for profit by them. and something about the NEV Northern Light and its doomed journey sparks the fire of creation within you. Sell your artwork to the unwashed masses, or give your work to the merchant to sell for a profit.

Duties

  • Create works of art using your insight.
  • Sell your work, or give it to the merchant to sell for you.
  • Be in the midst of action or combat to level your insight faster.

Guide

Artist's office

As an artist you will start with an artist bench in your office, this is the thing you'll use the most. You do not gain desires like other members of the crew. Instead, you stop gaining insight once you max out at 100 points. You can gain desires by spending this insight at your Artist's Bench to build a work of art, this art you create vary wildly in type, quality, and (most importantly, in the eyes of the Merchant) value. Artists gain twice as much insight as a normal player. If anything happens to your artist bench, you can always make a new one with the circuit board provided in the closet in the office.
How to Make Art

Artist's Bench - Where the magic happens

To make art you will be using the artist bench, to do so, you will need to have in it 20 sheets of the following materials:

  • Glass
  • Plastic
  • Steel
  • Wood
  • Plasteel


Making art will randomly consume one sheet of the materials, as well as 40-100 insight, depending on how much you want to spend.



Using the artist bench, you can get one of the following:

  • Guns: You can get either revolvers or pistols, these can use some interesting ammo as: shotgun shells, .60 amr ammo, .70 ammo, grenades, rocket grenades etc.
  • Oddities: You can get really strong oddities with even overwhelming stats.
  • Tool mods: You can get tool mods with random stat bonuses.
  • Statues: You can get a random statue with someone's name on it.

How to Play Artist

Alcohol, cigarettes, and drugs

At the start of the round you should secure materials for the artist bench. To gain insight to make art you might want to get drugs, alcoho and cigarettes. A more effective tactic is also hitting yourself by pulling punches, but do be careful because doing that will decrease your sanity and you might get a breakdown. Once you make art, you will also gain a personal objective in the Notes tab, you can choose to complete them in order to gain insight. After all of this you can start selling your art by either selling it at the union desk or even exporting it (although exporting it will give a random price).















List of Roles
Positions on NEV Northern Light
Captain's Crew Aegis Lazarus Sci Lazarus Med Engineering Free Trade Union Children of Mekhane
Captain Aegis
Commander
Chief
Science Officer
Chief
Medical Officer
Chief
Engineer
Union
Merchant
Preacher
First
Officer
Aegis
Gunnery Sergeant
Lazarus
Scientist
Lazarus
Doctor
Engineer Union
Technician
Acolyte
Bridge Officer Aegis
Inspector
Lazarus
Roboticist
Lazarus
Trauma Team
Xingyun Enforcer Union
Miner
Agrolyte
Club
Manager
Aegis
Medical Specialist
Lazarus
Chemist
Union
Artist
Custodian
Club
Worker
Aegis
Operative
Lazarus
Psychiatrist
Vagabond